Latest Bite-Size:

May 28, 2015
#400: The Taste of Victory

 Latest One-Shot:

September 16, 2015
"What We've All Waited For"

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 Updates and Such

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October 1, 2015 - Takin' Care of Business

Two things happening today: Firstly, Ultimate Game Database, the folks who I draw my monthly gaming comics for, are running a Kickstarter campaign to fund more content for their site. No obligations, but if you feel like pitching in, please do.

Second, which I'm posting from the Facebook page:

"I had an odd idea that I'd love to get some insight on. My schedule's been super busy for quite a while and I haven't had enough time to really sit down and draw any new Bite-Size. I'd dearly love to, but all my spare time is being used up these days. (Note: It's for worthy creative projects that WILL be released.)

There's a huge surplus of scripts already written for Bite-Size. Hundreds! I'm still writing new ones, even; filing them away. It occurs to me that these scripts would take relatively little time to polish/produce as prose (as opposed to comic strips). If I were to publish them in that form, I'd also make time to throw together at least one drawing to accompany each one.

In other words, each new strip would (temporarily?) become a small half-page short story with an illustration underneath. So my question is, does that sound interesting? Or too dry? I'm curious to know.

I love Bite-Size; the characters, the stories, the world - there's so much I want to do with it. I don't want to leave it sitting there."

Any feedback is welcomed. The projects mentioned above, which require significant monthly infusions of life force, are also what are helping me eat/survive/etc. - all very important! My partners and I are working super hard, so I'm sure it'll be worth the wait.

September 16, 2015 - Remakes

There are only two or three things which can totally collapse me into a shameless fanboy. Final Fantasy 7 is one of them. I enjoyed FF7 so much that I watched Advent Children numerous times (even though it was enormously disappointing) and finished Dirge of Cerberus (not great, not as bad as you'd think). I realize it was 18 years ago, but anyone who doesn't understand the hype wasn't there! Thus: The announcement of the Remake is a legendary moment in gaming history. That day, and in the days following, I watched hours - hours! of reaction videos with the biggest smile on my face. Grown adults screaming, some even crying. I confess that tears welled up in my eyes, too. (For context, I did not get that emotional when Han Solo showed up in the Star Wars trailer. I'm a huge Star wars fan; that's how big a deal FF7 is.)

So, the comic. One of the best parts of the game was its sense of humor. From multiple conversations I've had it would seem I'm in the minority on this (the point is contested at least) - but I dearly hope the Honeybee Inn scene (and Wall Market) remains in the Remake, unchanged. In fact, I want it enhanced! The series had a wonderful sense of humor back then, and I hope they honor it. Pathos and melancholy are great - however, like keys on a piano, they're only one section of a spectrum. The Final Fantasy games are epic, and are beloved because of their breadth and scope. We can laugh, cry, get pumped, meet great friends, and have crazy adventures.

I write all of this just so, for the record, everyone knows I'm not making fun of this scene - I'm anticipating it. That's me in the second-to-last panel. XD

August 20, 2015 - Monthly Gaming Comics

We've added this month's gaming-related comic (which I still don't really have a name for, and categorize under "One-Shots" on the lower left). I've had this one in mind for years, so I was delighted to finally get the chance to draw it. Do me a favor? Like and share it? All that good stuff? 'Cause someday, if enough people read these, I can finally become a real human being... and a real hero.

August 10, 2015 - Gallery Maintenance

Still got a lot of old stuff I haven't put up yet. -_- Might be a while.


August 1, 2015 - In A Giffy

Some more art for "Flasque", the upcoming mobile/komputah game which, by some accounts, features characters which are "totally adorbs" and/or "the cutest". The strategy here at George Central is to 1) Charm as many socks off as possible, 2) Collect the socks, 3) Profit. There's a fourth step which involves car repairs, and possibly a fifth involving moving my headquarters to Hawaii, but we'll have to see how 1-3 go first. o_o


July 24, 2015 - The Depths of Summertime

Gotta run back to the Photoshop trenches - thought I'd do a quick update first. Below is art I've recently done for Blindhack's upcoming game, "Flasque". Perhaps sometime soon, we'll have a little gameplay demo to accompany these.


I've been thinking it could be interesting to somehow record the drawing/painting process and do some commentary. I've unsuccessfully attempted the "manual" methods, including fastening a camera to my forehead with a belt (didn't work) and drawing one-handed while filming with the other (terminally inconvenient). Word on the street is that "capture cards" are useful, except my computer is a delicate flower and probably won't accept one. If there's interest, I might investigate solutions. o_o

July 12, 2015 - Exhibition Photo

For various reasons (outside of reasonable control) I was unable to grab a photo of the exhibition until a few days ago. It may not seem like much, but it looks pretty cool in person. Once again: The location is Blick Art Materials on Route 4 in Paramus, NJ, and the illustrations will be up until the end of the month.


July 2, 2015 - So Much Arts (Updated July 12th)

I haven't stopped by yet to confirm, but I have every reason to believe my humble exhibition is up. Once again, here's the info:

Blick Art Materials: Rt. 4 West, Paramus, NJ

Dates: July 1-31

This isn't a photo of the store itself, of course. I'll be stopping by sometime this weekend to see how everything looks and will post an update photo then. As mentioned before, the reason I'm posting (aside from letting everyone know about it in general) is to extend a friendly invitation to come hang out together. While it isn't technically a "gallery" with an "opening night" or anything, it would feel like a missed opportunity not to at least attempt some sort of meet-up (assuming there's interest). Maybe toward the end of the month? Shoot me an e-mail, tweet, or post on Bite-Size's Facebook (links over there in the upper-right corner) with your availability and I'll do my best to coordinate. Heck, bring friends. Tell everyone about it. Let's make it a thing.

(Once again, there's a Starbucks next door and a Chipotle a short walk away. Not a bad place to hang out, I dare say.)

June 26, 2015 - Even More Gallery

I'm ninety percent sure that I'm scheduled to do a small art exhibition for the month of July. If anyone lives near the Northeast area of New Jersey, maybe you'd like to swing by. The location would be Blick Art Materials in Paramus. I was even wondering if a little get-together could be organized to look at the art, chat about games/comics, have some coffee, etc. (There's a Starbucks next door.) If any of you are interested, feel free to get in touch and I'll do my best to pick a good meeting time. The art featured will be slightly older stuff: Pen and ink illustrations, as well as some color figurines. I'll post photos and specifics next week.

On an unrelated note, I'm uploading some more stuff from "Flasque", which has been collecting (via Twitter/FB first, because I'm lazy). More details as they come.


June 22, 2015 - Minor Gallery Update

Bleh. -_-


June 15, 2015 - The Other Games Conference

Working slow and steady (tirelessly!), I had a lot of pleasure animating this little guy today. I thought I'd share.


June 7, 2015 - Sunday Chill Time

It's my Sunday tradition to take lovely trips down memory lane. Whether it's spending time with retro games, taking drives to old familiar places, or sitting at the ol' desk and pecking away at my "Japan Diary". (Yep, the one from a year and a half ago. I'm no less fond of it, and the nostalgia has kicked in.) For anyone else who's got a nice cup of tea or coffee and feels like sitting around and taking a little vacation, I've added "Part 5a", in which my cohorts and I take a trip from Tokyo to Sendai on the shinkansen. For what it's worth, the most interesting parts of the trip are still forthcoming so I'm really looking forward to sharing.

Also: If you missed any chapters, the list may be found here.

May 29, 2015 - Bite-Size volume 2: Smoking across the finish line

Welp. Bite-Size volume 2 is complete. We did it... and only two years too late? I stopped counting. -_- I'll leave the big production recap for the "afterword" or "foreword", but it seems good for me to mark the date with a little word of thanks.

Henceforth! I offer my deep appreciation to everyone who's stuck with me this far. Those of you who share your favorite strips with friends, those who check back for new ones , those who maybe only sometimes visit but like my stuff anyway. You have my gratitude! With my work schedule as busy as ever, I have no idea what the timeline for Volume 3 will be like. All the same, it would be my pleasure to continue writing and drawing Bite-Size. It might be the simple amount of time I've spent with them, but I'm especially fond of this cast of characters and want to spend more time with them.

Now begins the arduous ritual of putting the book together. My old printer has gone out of business, so I'll need to shop around for a new company. With these factors, it's difficult knowing when the books will be ready. Until then, I'm going to hold off on pre-orders for now (though they would be greatly appreciated to offset printing costs). I'll keep everyone updated. Here's a drawing of Greg dancing in the meantime. Feel free to dance along!

May 23, 2015 - The concept of

Some concept art for "Flasque", another lovely little game I'm working on with the team at Blindhack. I have no doubt every museum in the world will have a copy of it hanging from a wire. (Just kidding. OR AM I?!)

Note: You may delight yourself with more concept art in the gallery.