Latest Bite-Size:

January 16, 2015
#379: "Hey You, Haiku"

 Latest One-Shot:

January 10, 2015
"Post-Alert Status"

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 Updates and Such

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January 10, 2015 - For the Alaskan Scouts

Should it interest anyone (everyone?) on this chilly winter evening, another monthly gaming comic has been added (see left and down-ish). Lately I've been trying to post these on Reddit... erm... with varying levels of success. Upvotes/shares are always appreciated, but only if you want!

January 2, 2015 - GIF Parade

I wish I could update more frequently about "Complex". Trouble is, I feel like I'm being wasteful if I don't spend every ounce of creative energy on the actual work. (Plus, if you've been shooting free throws all day the last thing you want to do is think about basketball.) That said, before I collapse on the couch in exhaustion I thought I'd upload some animation - if it's permissible to bomb everyone's monitors with moving images. I'm usually embarrassed to show incomplete work without the finished product for reference. In this case, bearing in mind that our aim at this stage is to get the basic mechanics refined, I think it's acceptable. In other words, the entire game could be built out of a few key animations, combined with boxes and shapes for backgrounds. (Like a VR room in Titanfall or Metal Gear.) Ultimately, how good everything will look depends on our time and budgets. (Have I written that before? I'm too lazy to check.) Much as I'd like every inch of the world meticulously hand-crafted (Leonardo-style), I might have to settle for something a little more... impressionistic (like, say, Camille Pissaro). One certainty got more paintings done than the other... hm. We'll see.

Anyway, I hope these morsels continue to pique interest. Questions and comments welcome, as always. =P


December 11, 2014 - Ground Zeroes

You might say tonight's One-Shot is something of an inside joke. Such are the fruits of a mind intent on productivity during a banal Thursday evening. My new 500GB PS3 hard drive came in the mail - my early Christmas present to myself. I have no idea how to transfer the game data because my External can't (won't?) format to FAT32, I'm going to have to reinstall everything and transfer my save files to a thumb drive. That's a pain. (A phantom pain, you might say.) If my plays get deleted somehow during this process, though, I'm gonna freakin' lose it! >:I


December 10, 2014 - George Drive 2014

Short version: Every year around this time, the bills for keeping the website running are due. Everything here is free to read, of course, and it'll always remain so. If anyone feels inclined and wants to help out, however, any donations over the next few weeks would be a huge help. I don't think I'll be doing a fancy meter or anything this time - I'll just leave this post here.

Maybe if we hit a certain goal, I'll do something special. Like... I dunno... animating the cast of Bite-Size dancing in full color. o_o (Been doing a lot of animation lately.) Is there some other thing that would be cool, as a bonus?

November 29, 2014 - Hey! Chief!

As per our monthly tradition, here's another gaming-related comic for everyone's enrichment. And hey, if you're into Reddit why not leave an upvote if it gives you a chuckle? It would, as they say, "help me out". =)


November 27, 2014 - Happy Boop-bah-doo

It's been a long time coming, but I've finally forced myself to sit down to start updating the gallery. I'll be rolling out pages as they're completed. The first section is games concept art, since that's where the action is. If you haven't been following Complex's development via Facebook (or wherever) here are some late additions. I'm also putting up various miscellaneous art from other projects in all their unfinished, melancholic glory. Feel free to check them out!

So - Is Complex looking good so far? I'm trying my absolute hardest to make it worth everyone's time, pushing myself above and beyond (without burning out of course). Our team is still gearing up for a public push, so if any of you are curious and want to ask questions, that would be welcome. Here's a little summary (copied from the gallery section):

"A 2D Action/Platformer with elements of stealth, puzzle solving, exploration and role-playing. The story is about a hard-headed instigator named Rye who unwittingly stumbles into the ominous and far-reaching Complex. Survival and escape are only the tips of the iceberg as he goes further inside, learning its secrets."


November 22, 2014 - Japan Trip (part blah!)

The saga continues! I can't say I'm keeping track of whether anyone's reading these, but I can say that I'm having a great time putting them together, slow as it may be. Tonight's episode covers the first half of the day of the awards ceremony. It's action-packed, suspenseful, and perhaps even enriching. Perfect for a lazy weekend, I say.


November 13, 2014 - Even Moar Games

Please enjoy another screenshot of our upcoming dancing game/romance simulator. =3


November 6, 2014 - More Games

The team decided to share another screen(ish)shot from the game we're working on. Bearing in mind some of the assets below are more temporary than others, I can't exactly say this would perfectly represent the finished product. Anyhow, we've been making progress. I'm satisfied with the way things are turning out visually, despite my predisposition toward being overly strict with myself. To budget time, I can only bring most artwork to 80% quality and it's a constant challenge to balance time and quality - not dissimilar from drawing comics, in fact. (You can't spend days working on a single panel that people are only going to look at for ten seconds.) The harsh mountain sensei living on my shoulder is constantly reminding me how displeased he is.

Hopefully we'll have more to show in the next couple of months while we turn up the heat. Stay tuned and all that - here's a link to the team's Facebook page if you'd like to keep track of things that way. In the meantime, naturally, I'm still doing comics-related stuff when I need a break - so do keep checking back. =P Maybe I ought to upload more "five-minute comics". Those are kind of fun and stress-free to draw. Hmm.


October 31, 2014 - Five Minute Comics

I never have to worry about my costume for Halloween, because I'm always a crab. XD


October 21, 2014 - Japan Diary, day three (part 3)

Here's more of that gift nobody asked for. =P In today's entry we visit Shueisha, publisher of many of the most popular manga in the world.


October 17, 2014 - Dragonslayer Society

As per the monthly-ish tradition, here's a new gaming-related comic for anyone who, like me, feels the call. I've slain many dragons in my time, but one of the most intense battles in my "career" so far was in Dragon's Dogma: Dark Arisen. There have been lots of reviews back in the day talking about cool set pieces in games like Uncharted where you're getting shot at and "okay yeah shoot back at the red barrels and jump while the building falls around me". Please. Excuse me while I do my taxes. This is how it's done!


September 29, 2014 - Japan Trip, Day Three (part 2) 

My schedule this month has been totally clown shoes! I hope it'll ease up in October. Meanwhile, though it looks like it'll take me another half a year to finish (I wish I were joking) I've managed to polish up the next entry in the Japan Diary, in case anyone is bored and/or maybe even enjoys these. In this episode I explore fascinating cultural contrasts, try in vain not to embarrass myself, and get a taste of the old country. Things will be heating up soon!