Stories and Stuff
(Last Update: June 7, 2015)
In February of 2014, I had the great pleasure and honor of visiting Japan
for the first time to receive an award for my short story "Paris" in the
7th Annual International Manga Competition. Having taken extensive notes
during my trip, I determined to share as much of it as possible when I got
home. The following is an ongoing (and longsuffering) attempt at
transcribing my many experiences. It contains anecdotes, fun drawings,
photos, and walls of exposition. Perfect reading with a big mug of tea. =)
A group of young but
talented skaters stand by helplessly as their city is restructuring
beautiful old historic buildings into skyscrapers and modern shopping
plazas. Unfortunately their Sanctuary, a massive secret skater park built by hand, is
located in one of these old buildings - an abandoned warehouse on the
pier. All hope to preserve it seems lost until a proposition is given to
them - a dare, really. They are challenged to film an
internet video of their best tricks from the rooftop of Newport's biggest
skyscraper with the promise that, if they succeed,
their warehouse will not be touched. They have no choice but to take the
challenge, but at what risk? It's at best crazy, at worst
deadly. Newport has been cracking down on skaters lately, and if any
alarms are sounded, it's a long way back down...
Articles and Whatnot
Mini-Review: "When Marnie Was There"
If I had been home alone at the end of When Marnie Was There, I
would have wept loudly and openly, without restraint.
A syllabus of sorts for a cartooning course I taught over a few weeks. Not
complete or exhaustive by any means! Super imperfect, but might have some
value for up and comers.
Lightning Returns: Final Fantasy 13
"Despite being a huge fan of the series since FF4, it's been a while since
I truly devoured a Final Fantasy game. I believe the last one was FF12,
released a whopping 8-9 years ago..."
A list of articles at UGDB
A full list of the articles I've written for Ultimate Game Database.
How Mass Effect 3 Should Have Ended
"The ending sequence of a story really is the most important
part. These are the moments we've been working for! Satisfy us! Exhaust
us! Make the ending too long. How can we complain from having too
much ending? In fact, make it so long we would even have to save our game
in the middle of it."
Note: There have been (and will
be) more articles posted here. I'm kinda (super) self-conscious about my
writing, so I may be making a fool of myself as I refine this list,
hopefully making more additions than subtractions. =\